The Role of the Roll of Ten
(say that 10 times fast…On second thought, it’s not that hard)
Ok so last we left off I was explaining the system I’d begun designing.
Now, as I pointed out, when a player rolls, his highest roll is limited to his Attribute level, this is to show that the power of an attribute SHOULD directly affect a players abilities with a skill, a greatly talented person can make some leaps and bounds, but the skilled person is going to be able to consistently handle the situation.
Now, when a player rolls his skill, he comes up with his numbers and adds them together, and gets his totals.
However, should a player roll a 10 (number comes up 0 on some) then that die is handled slightly differently.
The player adds the result as normal, counting his attribute limit, but then rolls again, this next roll counts NO MATTER what the die result comes up as, should it be another 10 that ten is counted, and another reroll is allowed.
Example: a player rolls and achieves the following 4,6,9,10
He adds like so 4+6+6+6 and then rolls another die (because one of the dice was a ten) and it comes up 8
so he adds the 8 to the final total regardless of attribute limit.
resulting in 4+6+6+6+8
other things will affect the outcome of the dice, mainly the characteristics which Ill get into another time