Characteristics
One of the things I always enjoyed about FUDGE is that it assumed that player characters already were “the average” of player characters, they were already better than the normal person so there was no real “stat” to represent that.
I’ve decided that a route similar to this wouldn’t be a bad idea, though Im keeping the familiar Attributes because a) I like them and b) they play into what a persons skills are affected by.
To really show off the specialty of a player character, they’ll have Characteristics, special things that are selected at Character Creation or bought with XP to differentiate them from their fellows.
A good example of the Characteristic would be “Scientist” A player character who chooses this characteristic automatically raises his Intelligence Attribute level by 1, also when rolling a skill check that has to do with sciences, the player will be able to do something extra with his dice. But more on that later.
Characteristics are going to be important, but they should be something that helps a player get a feel for the type of character he or she is playing.
More examples of the Characteristic later.